Tier List

Zombie Battle Tycoon Weapons Tier List

Community-informed gun ranks for early clear, ammo efficiency, gates, and rebirth soldier synergy.

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Weapons Tier List

This Weapons Tier List expands the Tier List Hub with gun-by-gun notes for Roblox Zombie Battle Tycoon. Rankings are community-informed and will drift after soldier, Hardcore, or gamepass patches. We only cite concrete starter stats that are widely documented (Glock, TEC-9, UZI, Trench Shotgun, MP5). Everything else is role-based guidance—not invented DPS sheets.

Use this page beside the Tools cash planner and Getting Started so you buy the right gun at the right time instead of emptying the armory before walls and scientists are online.

How we rank weapons

CriterionWhat it means in Zombie Battle Tycoon
Early clear speedDeletes tutorial and early waves so cash collectors keep spinning
Ammo efficiencyMag size + reload risk while zombies push your gate
Choke-point valuePerformance on stairs, doors, and funnel lanes
Rebirth soldier synergyStill useful once Gate Soldiers and Soldier Weapon Upgrades fire

Personal guns matter most before soldiers carry the lane. After rebirth unlocks, your job shifts toward collecting cash, pressing missed buttons, and babysitting weak angles—not out-DPSing every mounted emplacement.

S tier

MAC-10 (InfinityBattles group)

Join the InfinityBattles Roblox group for a free MAC-10. It is the strongest early-account spike available without spending tycoon cash or Robux, which is why the community parks it in S for progression. Grab it before you over-invest in transitional SMGs. Details and social links live on the Players Hub.

Upgraded soldier weapons (post-rebirth)

Rebirth unlocks Gate Soldiers and Soldier Weapon Upgrade paths that turn AI fire into your real DPS engine. Once those are online, a mid SMG in your hands is backup—soldiers holding the gate are the S-tier clear. Plan rebirths with the Tools pre-rebirth checklist so you do not reset while a 99.4% button is still missing.

Mounted miniguns and fixed lane clear

Mounted miniguns and similar emplacements shred wide approaches when you can stay alive long enough to use them. They shine on completed plots and high-rebirth bases where personal hip-fire is no longer the bottleneck. Treat placement and ammo upkeep as part of the weapon, not a free win button.

A tier

UZI

Documented as a rapid-fire step up from the TEC-9: 12 damage (about 18 on headshot) with a 25-round magazine. Better sustain and punch make it the first personal gun that reliably clears early chokes. Buy it when income is stable and walls exist—not before scientists.

MP5

Fifth unlock in the common purchase line, 30 rounds, rapid fire. Damage rolls are not a single fixed public number, so we rank it on magazine endurance and gate holding rather than a fake DPS chart. Excellent when waves stretch and you cannot reload mid-funnel.

Trench Shotgun

Available after the UZI purchase path. Six shells, longer recovery between shots, and variable damage. At closed gates and doorways it deletes stacked zombies that SMGs spray inefficiently. Weak if you try to hold long sightlines alone—pair it with walls and a backup SMG.

B tier

TEC-9

First rapid-fire purchase: 9 damage (14 headshot), 15 rounds. Fine as a bridge off the Glock, but the small mag punishes panic spraying. Move to UZI or lean on the group MAC-10 as soon as you can.

Glock (starter only)

Tutorial reward: 17 rounds, 17 damage (30 headshot). Perfect for the opening minutes and worthless as a long-term plan. Do not sink further cash into pistol fantasy—fund scientists, then replace it.

Situational tools

Explosives and throwables from zombie drops

Grenades and other drop explosives are outstanding for packed chokes, bosses, or emergency lane resets. They are terrible as your only primary because ammo is inconsistent. Keep one ready; do not skip income upgrades to chase drop RNG.

Exosuit and Mega Exosuit (gamepass power spikes)

Exosuit and Mega Exosuit are paid spikes that dominate creator showcases in Normal and Hardcore. They do not belong in a free-to-play S column. If you own them, your personal tier list compresses—mobility and suit weapons outscale early SMGs. If you do not, copy the cash and soldier plan instead of the highlight reel.

Hardcore considerations

Hardcore amplifies every mistake: reloads in the open, thin walls, and underfunded scientists. Prefer high-mag SMGs (UZI/MP5/MAC-10), shotgun bursts at true chokes, and earlier investment in walls before greedy armory completion. Soldier upgrades matter even more because you cannot out-aim every rush forever. Watch Hardcore suit showcases for threat telegraphs, then rebuild the plan around free systems first.

Suggested buy order (no Robux)

  1. Redeem codes and join InfinityBattles for the MAC-10.
  2. Hire scientists / income buttons until cash is reliable.
  3. Buy critical walls and owner doors so waves cannot erase your plot.
  4. Replace the Glock with TEC-9 only if needed, then UZI or rely on MAC-10.
  5. Add Trench Shotgun for gate holds; unlock MP5 when mags feel short.
  6. Finish remaining buttons, confirm rebirth readiness on Tools, then rebirth for soldiers.
  7. After rebirth, prioritize soldier weapon upgrades over duplicate personal guns.

Loadout tips by role

  • Solo early plot: MAC-10 or UZI + walls; shotgun when the gate funnels.
  • Pre-rebirth push: One strong SMG, ignore cosmetics, hunt missing buttons.
  • Post-rebirth farmer: Soldiers on gate, personal gun for leaks and bosses, mounted clear if unlocked.
  • Hardcore learner: Mag size and walls first; treat suit videos as optional aspiration.

Revisit this list after each major InfinityBattles update. If a new soldier or emplacement clearly outclasses a personal SMG, that gun drops a tier even if its damage numbers never changed.

FAQ

Frequently Asked Questions

Quick answers for Zombie Battle Tycoon players.

What are the known Glock stats?

The Glock is the tutorial starter with 17 rounds, 17 damage per shot, and about 30 on headshot. Replace it quickly once income supports a real SMG or you claim the group MAC-10.

Is the UZI better than the TEC-9?

Yes for most runs. The UZI offers higher damage (12 / ~18 headshot) and a 25-round magazine versus the TEC-9's 9 / ~14 damage and 15 rounds.

When should I buy the Trench Shotgun?

After the UZI path when you need gate or doorway burst. Its six shells and slower recovery punish long-range spray, so keep an SMG for open lanes.

Do I need every weapon before my first rebirth?

No. Complete income, walls, and one strong clear option, then hunt remaining buttons. Cosmetics and duplicate guns are low priority on the Tools cash checklist.

Why is the MAC-10 ranked above paid early guns?

Because the InfinityBattles group reward gives SMG-tier firepower without spending tycoon cash, accelerating every early wave while scientists ramp.

Are Exosuits part of the free weapons meta?

No. Exosuit and Mega Exosuit are gamepass power spikes. Respect them in Hardcore showcases, but build free-to-play tiers around MAC-10, UZI, MP5, shotgun chokes, and soldiers.